Dart Leagues/Teams

TEAM SPECIALS

BEEF BURGER $4.00

JUMBO HOT DOG $4.00

SAUSAGE $4.00

CHICKEN WINGS $0.35/EACH

ADD FRENCH FRIES $2.00

JUG OF BEER & 20 WINGS $19.95

TRY OUR “16 oz SIZZLING SANTA FE STEAK”

JUST $15.99

Plus Applicable Taxes

Spot 1 Bar & Grill proudly features 17 dart boards to
accommodate even the biggest dart league.

Our dart leagues run every MONDAY & TUESDAY Night from 7pm – 10pm.
Our winners receive fabulous prizes.

buger

Below, we have collected the rules for a few of the most commonly played games on the dart board. Please e-mail us rules for any dart games that you play. However we just ask that you send the rules in a Microsoft Word or Word Perfect file. Enjoy!

Spot One bar and grill is happy to have collected for you more than 20 popular games you can play on a dartboard. Simply click the name of the game you’d like to learn about. We look forward to seeing you soon.

’01:

The object of the game is simple… each player starts with the same score (501, for example) and the first to reduce his score to zero wins.

Players take turns throwing three darts each and subtract all points scored from their own beginning score (501). Each player removes his darts and marks his score before the opponent throws. Darts that bounce off or miss the board do not score and cannot be rethrown that turn.

hotdogThe difficult part of the game lies in the finish, known as “going-out”. To win, you must reach zero before your opponent, but you must also reach exactly zero, and the dart that brings the score down to zero must be a double. Doubles consist of the numbers in the outside narrow scoring band and the center (small) bullseye, which counts as 50 points and is an actual double of the outer 25-point bull.

For instance, if you have 2 points left, you must hit a double-1 to bring the score down to zero. From 18 points, a double-9 would work. If you have an odd number left (a number that cannot be divided by 2), then darts must be thrown to reduce the score to an even number, before throwing at a double. For instance, there is no possible double out from 19, so a way to finish would be to throw a single-3 first, reducing the score to 16. The 16 can then be “taken-out” by throwing a double-8.

The games of 501, 601, 801, 1001, etc. are all played the same way, except for starting with more points. The game of 301 is different, however. Because of the potential for a very short game, 301 has an added difficulty…the game must start with a double. That is, each player must hit a wingsdouble (any double) to start scoring. Each players scoring begins with the score of the first dart that hits a double.

We have 15 dartboards ready to be spiked. Below you’ll find the rules for some of the greatest games you can play on a dartboard;

Cricket
Cricket uses the numbers 15-20 and the bull. The object is for a player to hit each number and the bulls-eye three times. Doubles count as two hits and triples as three. The first player to hit a number three times owns that number and it is said to be opened. Further hits on the opened number score that number of points until his opponent also hits that number three times, then that number is removed from play. Once a player has opened or closed all the required numbers and bull and has equal or more points than his opponent that player wins.

Golf

fries

Golf uses the numbers 1-18. Players alternate turns starting at the number 1 ascending to number 18. A triple on the number you are aiming for is considered a hole in one. A double is a birdie, 2. The area between the bullseye ring and the triple wire on the number you are aiming for is considered a par three. The area between the triple ring and the double ring on the number aimed for is a bogey 4. A complete miss of the number is a double bogey 5. All players play the 18 holes and the lowest score wins. Each player has up to three shots at each hole but only the last dart thrown counts. For example if on the players first dart it scores between the triple ring and double ring on the selected hole the player has the option of taking the 4 and not shooting the last two darts or shooting again hoping to improve on the 4. Since only the last dart shot counts the risk is that the player may end up with a complete miss and pick up a 5.

Round the Clock
Often the first game people learn is Round the Clock. Players alternate turns and must hit each number starting at the number 1 and finishing at the number 20. For instance, player one starts and the first dart hits the number 1. On the second dart the player aims for the number 2 but misses. On the third dart the player aims for and hits the number 2 so when this player starts their next turn the player will be aiming for the number 3. The first player to get to 20 wins.

Baseball
Baseball uses the numbers 1-9. Players alternate shots starting at the number 1 moving up to the number 9. For example, in the fifth inning the players would shoot at the number 5 and score a run for each hit on the number. The player with the most “runs” at the end of the game is the winner. A perfect game would be 81 runs (9 in each inning). A tied game after 9 innings goes into extra innings starting with the number 10.

Those are some of the more common games, there are many versions of them and also other unique games, some of which are;

drink-1GOTCHA!
Each player begins with 0 points and must reach 301 exactly to win. Players can “Bomb” other players, which reduces their score to zero. This happens when the shooting player equals another player’s score with any dart thrown. Therefore it is possible to bomb 3 players in 1 turn.
Example:
Player 1′s score is 20
Player 2′s score is 50
Player 3′s score is 30
Player 4 is up.
The first dart thrown hits the 20-Player 1 gets bomber and goes to zero. The second dart hits the 10 (score is now 30)-Player 3 gets bombed and goes to zero. The third dart hits a 20 (score is now 50) – Player 2 gets bombed and goes to zero. If a player exceeds 301 points that player will bust and the following occurs: This is a good practice game for one player. However, no “Bombs” will go off.

QUICK CRICKET
Quick Cricket is played with the numbers 15 through 20 and the bullseye. The first player marks a number three times & “open” all the numbers is the winner. Marks are indicated in the tri-colored lights scoring system at the bottom of the board. One mark is indicated by a green light, two by an amber light, and three by a red (when number is closed). Doubles count as two marks, and triples as three. The scoring window will show zero all the time as no score is required in this game.

CRICKET OPTIONS
Cricket is similar to Quick Cricket; in addition, player scores points by hitting the “opened” cricket number (15 through 20 and bullseye). No score can be made for the number that has been closed by all the players. The winner is the first player to open all the numbers and have the highest or equal score. When a player opens all the numbers but is behind in the score, he should continue scoring on his open number.

CUT THROAT CRICKET
Cut Throat Cricket is played the same as Cricket except when a player opens a number and begins scoring, the points are given to all opponents that do not have that number Closed. The winner is the first player that opens all the numbers and has the lowest or equal score.

SCRAM CRICKET
Scram Cricket is a variation of Cricket. The game consists of 2 rounds. In the first round, player 1 has to “close: 15 – 20 and bullseye, whilst player 2 attempts to get as many scores as he can by hitting the numbers which are still open. Round 1 will be finished if all numbers have been closed. For round 2, the reverse is practiced. The one with the highest score is the winner.

picherWILD CARD CRICKET
Wild Card Cricket plays the same as Cricket except the numbers 7 through 20 and the bullseye are used. Six “wild card” numbers will change at random, the bullseye remains constant throughout the game. The drawn number is 2-digit “flashing” shown in the text screen with dot separation between 2 numbers. Once a number is marked by a player, it is locked in and the number will not flash for the rest of the game. All numbers unmarked will randomly change after every turn, until all six “wild card” numbers are locked in. The winner is the first player to open all the numbers and have the highest or equal score.

DOUBLE DOWN
The game starts with a base score of 60 for each player, the player has to score by hitting the active segment of the current round. For instance, in the 1st round, the player must throw for the 15 segment. If no 15′s are hit, the player’s score will be cut by half. The next round is 16 and so on. For DBL and TPL, the player has to hit any double or triple and the same rule will be applied.

HIGH SCORE
High score is a game where the player with the highest score at the end of 3 rounds wins. Each player starts with zero points and adds to their score with each throw.

ACE
Ace is a practice game to increase accuracy. A random number will appear for each player and each turn. A player must hit the number shown to score points. Point values are as follows: Single segment=1 point, double=2 points, triple=3 points, single bullseye=4 points, double bullseye=6 points. No score will be gained if the desired number is missed. The player with the highest score wins. The number of rounds left is represented by the cricket display.

KILLER
To start this game, each player has to select his number by throwing a dart at a particular segment. At this stage the text screen will display “Choose your number” and the number selected will be used for the player throughout the game. No 2 players can select the same number in one game. A player has to first hit the double of his number to become a killer. A killer can then kill the other players by hitting the segments of the other player’s number until all their “lives” are killed. The last player with lives will be the winner.

COUNT-UP
Score will be accumulated for each dart; the first player who reaches or goes over the set points will be winner.

SHOOT OUT
The computer will randomly display a score for the player to hit. One correct hit scores one mark. The first player who hits 11, 12, 13……20 marks depending on the level of difficulty is the winner. If a player does not hit the board within 10 seconds, it will automatically change to another score for the player to hit. The player’s score display will show the number of the target left.

HORSE
This game will randomly choose a number for all players to hit each round. The player tries to hit the number as many times as possible. A single of the number scores 1 hit, a double scores 2 hits, and a triple scores 3 hits, single bullseye scores4 hits and a double bullseye scores 6 hits. At the beginning, each player has 5 lives. In a round, the player without the highest score will deduct a life. If all players fail to hit the specified number in 3 darts, they will deduct a life. The last player in the game is the winner.

BERMUDA TRIANGLE
Each round calls out a designated number or area to hit. They are:
Round 1-12 Round 6-16 Round 10-19
Round 2-13 Round 7-17 Round 11-20
Round 3-14 Round 8-Triple (any) Round 12-Bullseye
Round 4-Double (any) Round 7-18 Round 11-Double Bullseye
Round 5-15
Points are accumulated by any segment of the designated number for each round. For Example: In the first round a player must hit 12. A single 12 = 12 points, a double 12 = 24 points, and a triple 12 = 36 points. In round 4 a player can choose any double, (all three darts can hit a different double and score). And in round 8 a player can choose any triple. If a player misses the designated number or area with all three darts in any round, the player’s total score is cut in half. The winner is the player with the highest score.

SHANGHAI
Each player has to proceed for score around the board from 1 through 20 and then bullseye. Throw 3 darts for each number and the player who gets the most scores wins. There are 3 levels of difficulty and player can score at any right segments (single XI, Double X2, Triple X3) for L’ level; and only double, triple will count for X’ level. Also players can select super Shanghai (P Level) as a complementary option. The rules are the same as above except various doubles and triples must be hit as specified by the computer. The computer will display the chosen “double” or “triple” and display the number at the scoring screen.

SHOVE A PENNY
Same as the cricket only 15 through 20 and the bull’s eye are used. All players have to hit the numbers in order with the objective to score 3 points in each segment before moving to another. Singles are 1 point, Doubles are 2 and Triples are 3. However, if a player scores more than 3 points in any one number, the excess points will be given to the next player. The first player to score 3 points in all numbers is the winner.

FOOTBALL
Player has to first select their playing field by throwing a dart at the dartboard. At this stage the text screen will display “CHOOSE YOUR NUMBER”. Throw a dart to select. Once a playing field is selected, you have to start points from the double segment, carry through the bull’s eye and then to the opposite segments in strict sequence. The status of the player will be indicated at the cricket display.
For example, if a player selects segment 11, he should hit D-11, outer S-11, T-11, inner S-11, outer bull’s eye, inner bull’s eye, inner S-6, T-6, outer S-6, and finally the D-6. The first player who finishes his playing field is the winner.

BOWLING
This is a challenge game and the player has to be very accurate to have a good score. Each player has to select his “alley” by throwing the first dart at a segment when the text screen displays “SELECT ALLEY”. Then use the 2nd and the 3rd dart to score points (i.e. pins) on the selected alley. Points (pins) are calculated as follows:
Segment Score
Double 9 pins
Outer Single 3 pins
Triple 10 pins
Inner Single 7 pins
A player cannot hit the same single segment twice within the same “frame”; if it is hit twice, the second hit will be counted as 0. Therefore, it would be more advisable for the player to hit the two respective single segments to have a score of 10 pins (7 for inner single segment and 3 for outer single segment). A player can have 20 pins if he hits the triple segment twice. There will only be 10 pins if a player hits the double twice. Otherwise you will only get 9 pins if you hit the double with your second dart and another segment with your third dart. The perfect game score is 200/220/240/260/280/300 respectively for the options chosen.

OVER
The players have to take turns to throw 3 darts, the highest score among the players is the “leader’s score”. A player’s score will become a new “leader’s score” if his score in the new turn is higher than the previous “leader’s score”. Then the dartboard will announce LEADER and keep his score recorded. If not, one cricket light will turn off which means he loses one life. Before each player shoots in each round, the text screen displays the record score. A leader can choose to proceed to challenge his own leader’s score but he will also lose a life if his score is lower than the leader’s score. To skip his turn, just press START GAME/NEXT PLAYER, A player will be out of the game when all his lives are gone. The last surviving player is the winner.